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Dingbats (board game)

From Wikipedia, the free encyclopedia

Dingbats is the name of a puzzle franchise devised by Paul Sellers in 1980 and first published as a board game in 1987.

Gameplay

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The game, for two or more people, involves solving rebuses: puzzles in which a common word or saying is hidden in a cryptic or otherwise unique arrangement of symbols.[1]

Publication history

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The puzzles are syndicated internationally in newspapers, under various names such as "WHATZIT?" in North America and "KATCH-ITS" in Australia.[2]

The name "Dingbats" is a registered trademark in the UK and European Union.[3]

Reception

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In the February 1988 issue of The Games Machine (Issue 3), the reviewer said that "We didn't really think a awful lot of the game, it has a tendency to get annoying because of inconsistency in the difficulty of the puzzles - but good marks for effort and decent packaging."[4]

Reviews

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References

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  1. ^ Park, James F. (15 March 2015). Stanley. Lulu.com. ISBN 978-1-326-21612-2.
  2. ^ "DINGBATS®: The wordplay game that will drive you crazy!". www.dingbats.net. Retrieved 2018-04-07.
  3. ^ "Intellectual Property Office".
  4. ^ "Going Overboard". The Games Machine. No. 3. Enfield. February 1988. p. 83.
  5. ^ "Jeux & stratégie 48". December 1987.
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